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The Backgammon board: - The Backgammon game board has 24 triangles (known as points) in alternate colors and grouped in four quadrants. - Each one of the four quadrants has six triangles. - There are four kinds of quadrants: the player's "Home" board and "Outer" board, and the opponent's (the Computer) "Home" board and "Outer" board. - Points are numbered for each player starting with 1 from their Home board and up to 24 in the opponent's Home board. - In the middle of the board there is a ridge known as "Bar". - Two standard dice are used to determine the number of moves the player can do. Setup: - Each player has 15 checkers, either black or white. - When the game starts, the players has two checkers on point 24, five checkers on point 13, 3 checkers on point 8 and 5 checkers on point six. Object of the game: - Each player has to move all the checkers into his/her own "Home" board and once there, "bear" them off. - The first player that bear off all his/her checkers, wins the game. Moving the checkers: - The first player will be chosen randomly. - The player selected to make the first move, will throw the dice and will move his/her checkers according to the numbers he/she got on the dice. - One single checker can be moved twice, as long as the moves are legal. - If the player gets the same number on the dice, he/she will be allowed to double the number of moves. - Checkers can be moved to any "open point", which is: - any point in which there are no checkers - any point in which there is one of the opponent's checkers - any point with any number of the player's own checkers - If after rolling the dice, the player has no open points in which his/her checkers can be moved, he/she will lose his/her turn. - Points occupied by only one checker are called "blots". - If during a move, an opposing checker lands on a "blot", the checker occupaing the "blot" goes to the "Bar". - When a player has one or more checkers on the "Bar", he/she has to throw the dice and get the checker(s) out of the "Bar" and into any available point. - A checker is re-entered by throwing the dice and moving it to an open point corresponding to one of the numbers on the thrown dice. For example, if a player gets 5 and 6, they can re-enter a checker onto either the opponent’s 5 or 6 points, as long as those points are not occupied by two or more of the opponent’s checkers. - The player has to get his/her checker(s) out of the "Bar" before moving any other checker. Bear off: - When the player has moved all his/her checkers to his/her "Home" board, he/she can start bearing off the checkers. - The player can bear off a checker when the roll of the dice gives him/her a number that corresponds to the points where his/her checkers are. For example, if the roll of the dice gives him a 5, and he/she has a checkers in point 5, he/she can "bear off " the checker. - If the roll of the dices gives a number(s) higher than the points where all his/her checkers are, the player can bearing off the checkers the same. - The game is won when the player clear his/her "Home" board from the 15 checkers. Gammons and Backgammons - At the end of the game, if one of the players bears off all his/her checkers and the other player has borne off at least one checker, the player gets 1 point. - At the end of the game, if one of the players bears off all his/her checkers and the other player couldn't bear off at least one checker, the player gets a "Gammon" (2 points). - At the end of the game, if one of the players bears off all his/her checkers and the other player couldn't bear off at least one checker and he/she has one or more checkers on the "Bar" or in the winner's home board, the player gets a "Backgammon" (3 points).